GURPS Eberron Conversion #2

More Races
Here are more unusual, but playable (or at least common), races from Eberron via the MM.

[21] Goblin: DX +1, ST -2, Social Stigma -1, -2 Size, Darkvision, Native Goblin

[16] Orc: ST +4, IQ -2, Odious Personal Habits -1, Darkvision, Light Sensitive -3, Native Orc, Social Stigma -1

[55] Drow: IQ +1, Charisma +2, Darkvision, Will +2, Light Blindness, Magic Resistance +5 (can still learn spells +50%), Social Stigma -3
–> This assumes the Drow is in non-Drow society

[61] Hobgoblin: HT +2, DX +1, Darkvision, Social Stigma -2, Native Goblin

[85] Bugbear: ST +4, DX +1, HT +2, OPH -2, Social Stigma -2, Greedy, Darkvision, DR +1, Stealth +2, Native Goblin

[50] Gnoll: ST +4, HT +2, IQ -1, Gluttony, Social Stigma -2, Odious Personal Habits -1, Darkvision, DR +1, Native Gnoll (0)

[62] Ogre: ST +10, HT +4, DX -1, IQ -3, Discriminatory Smell, Darkvision, Bad Temper, Lazy, DR +2, Size +1, Native Giant (6), Social Stigma -2, Odious Personal Habits -2

[-6] Kobold: ST -4, DX +2, HT -1, Size -3, Intolerance, Light Sensitive -3, OPH -2, Darkvision, Acute Vision +2, Native Dracon ic (0)
–> Assuming the Kobold is among other Kobolds

[31] Sahuagin: ST +2, DX +1, IQ +1, OPD -2, Native Sahuagin (0), Vibration Sense, Berserker, Talons, Weakness to Freshwater (1d Fatigue per minute), Light Blindness, Water Dependent (hourly), Amphibious, Shark Telepathy (Send only -50%, “Racial” -20%), Intolerance, Sharp Teeth (thr-1 cutting)

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