A Question of Priorities

How to usher in a result for the world that is non-awful?

Do you…make a deal with the devil you know, Agent Winter, to deal with the devil you suspect, the Scion?

Do you…seek to destroy Mr Gone, sight unseen?

Do you…ignore it and follow your own course, let the metaphysics fall where it may?

Do you…fight all the possible devils – Mr Gone, the Scion, Agent Winter, and by extension, the remaining Technocracy and the (seemingly) triumphant Rogue Council?

What happens when the enemy of your enemy is…your enemy?

5 thoughts on “A Question of Priorities

  1. Due to divided loyalties in the party it seems like we’re not going to get anywhere productive on picking an opponent to go after. The Scion seems like the most powerful and therefore the most immediately dangerous. Agent Winter is certainly evil, but also less of a factor. Mr. Gone, well we just don’t know anything about him. He could be more powerful and more evil than the others, or he could be one of Joe’s hallucinations.Given how stuck we are I guess we should just pursue our own solution irregardless of these three.


  2. Howard thinks that all of the above should be resisted. When you are presented with three equally repugnant alternatives, the correct choice is none of the above. Agent Winter is clearly a villain of the worst sort, Mr. Gone has some sort of connection to the Nephandi, and the Scion is woefully misguided. Of the three, Howard thinks we might be able to reason with the Scion, but actually getting to him would be a problem.


  3. these questions, or ones like them, guided my thinking about the entire game. it was built to be about making difficult choices between parallel evils, and doing what you could to turn these evils for the best. it was about perceptions, and how they change, can be wrong, or right, but how a lot of the time what matters is how much you commit to them.


  4. Yeah… Mr. Philosophical!Part of gaming is escapism and archetypes and folklore and legend and objective good and objective evil etc.. etc.. I like a game with moral questions, but I also like badguys who are bad – aka Mr. Gone. The Technocracy was most fun when it was evil!


  5. To elaborate.. I think it works well to have one major moral ambiguity in the game. It would have been great to have the Rogue Council be uncertain and then we know, as players, what the question is: do we trust the Rogue Council or not?When you have multiple layered moral ambiguities it becomes like life – too confusing to make sense out of.


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