3 Primary Attributes

A post about Real20: The Game with Balls!

Each hero in Real20 has 3 primary attributes: Prowess, Wits and Renown. These attributes are measured on a scale of 1-10 with each point representing an additional die in pools based on that attribute. Here is what the values on this scale represent:

1 – Below Human Average
2 – Average
3 – Exceptional
4 – Heroic
5 – Epic
6 – Mythic
7 – Monstrous
8 – Demigod
9 – Olympian
10 – Titan

Prowess measures the hero’s natural ability. It covers strength, agility, athletics, endurance, and anything else that falls under the sphere of physical talent and training. Hercules and Achilles are prime examples of heroes whose most potent attribute was their prowess. Heroes who accomplish things primarily through personal effort rely on prowess. Under the rubric of prowess will be a variety of skills and talents which relate to feats of arms.

Wits measures the hero’s mental acuity. It covers intelligence, instincts, wisdom, knowledge and anything else that falls under the sphere of mental talent and training. Trickster heroes like Perseus, Brer Rabbit and Anansi are examples of figures whose most potent attribute was their wits. Heroes who accomplish things primarily by outsmarting others rely on wits. Under the rubric of Wits will be a variety of skills and talents which relate to feats of intellect.

Renown measures the hero’s mythic persona. It covers fame, charisma, presence, style and anything else that falls under the sphere of social or spiritual magnetism. Jason and Joan of Arc are examples of heroes whose most potent attribute was their renown. Heroes who accomplish things by being great leaders or intimidating their opponents rely on their renown. Under the rubric of renown will be a variety of skills and talents which relate to feats of personality.

2 thoughts on “3 Primary Attributes

  1. so, what's the resolution mechanic going to look like here? will it be d20 esque, like, roll multiple 'balls' and take the highest one? or have them open-ended, so if you roll a 20, you can roll that one again and add the new total to it?

    i think it would be fun/funny if it was somewhat compatible with the actual d20 rules, so you can do things like look up stats for a Storm Giant and then kick it in the nuts…or punt Kobolds for distance. that sort of thing

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  2. As to die mechanics, right now I'm thinking I really like the storyteller/WW system the best for speed. Summing seems like a bad idea, and if you just take the highest die after about 10d20 extra dice become redundant because you've got a decent chance of rolling a 20 everytime.

    I definitely think it should be open ended, aka reroll all 20's and keep on adding successes as long as you roll em.

    It would be funny if it was compatible with d20, but working out the mechanics without infringing (or being as boring as d20) could be tiresome.

    I'm thinking of Mojo right now as akin to “Conviction” from Hunter – aka a resource you can accumulate and “risk” for more dice.

    I have a really cool idea for Hutzpah that makes you able to multiply successes… we'll see if I can articulate it clearly in another post.

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