GURPS Midnight – Sample Foes

Having worked up racial templates, I applied them to sample foes in order to get an idea of how they played out, and to provide me with go-to baddies to throw at the PCs.  Again, I’ve tweaked all of these a great deal, and am open to changing them further, but the game is tomorrow, so I’m posting what I’m going with in case it is of interest (I’ve had a couple tell me it is) and I’m happy to get comments, questions and that sort of thing.

You’ll notice a few notes to myself here and there, and the fact that the Asterax is blank – just haven’t gotten that far yet.

I’m not too worried about players reading this – I’m pretty sure only a couple of my players might even read this blog, and I also think they’re the kinds of players who wouldn’t abuse the knowledge.  Also, I guess the advantage with GURPS is that everything is pretty logical – there aren’t really surprise weaknesses or strengths here.  If you’re facing a Goblin or an Uruk, you’re pretty much facing what you’d expect – at least, that’s the idea.

Samples
Recent Villager Ungral [5pts]
ST 13, DX 9, IQ 6, HT 11
-40 Ungral
Hard to Kill +5
Hard to Subdue +5
Injury Tolerance: Unliving (no extra from cutting and piercing)
Unfazeable
Brawling 9; 1dcr
All-out attack: Brawling 13 1dcr; Brawling 9 + 9 1dcr; Brawling 9 1d+2cr
Move 5; Parry (unarmed) 7
They have a Perception of 6 on average, meaning there can be lots of tense scenes where the PCs are sneaking amongst the Ungrals, hoping they aren’t spotted
Recent Soldier Ungral [30pts]
ST 14, DX 10, IQ 5, HT 12
-40 Ungral
Hard to Kill +5
Hard to Subdue +5
Injury Tolerance: Unliving (no extra from cutting and piercing)
Unfazeable
Brawling 10; 1dcr
All-out attack: Brawling 14 1dcr; Brawling 10 + 10 1dcr; Brawling 10 1d+2cr
Move 5; Parry (unarmed) 8
Orc Grunt [24pts]
10 ST 12, DX 10, IQ 9, HT 11
17 Orc
-5 Duty
-15 Psychological disadvantage
Move 4.25, Parry 8, Dodge 7; DR 2
21 Axe/Mace 11, Running 11, Scrounging 11, Spear 11, Survival 10, Throwing 10
Axe 11 2d cut (unbalanced) OR Spear 11 1d+2 imp, Javelin 1d+1 imp, Leather armor
Light encumbrance
Orc Veteran [50pts]
10 ST 13, DX 10, IQ 9, HT 11
17 Orc
15 Combat Reflexes
5 Status +1
-10 Duty
-15 Psychological disadvantage
Move 3.25, Block 12, Dodge 7, Parry 10; DR 3/5
28 Axe/Mace 11, Running 11, Scrounging 11, Shield 12, Spear 11, Survival 10, Sword 11
Vardatch 11 2d+1 cut, Medium Shield, Chainmail armor
Medium encumbrance
Orc Champion [77pts]
20 ST 13, DX 10, IQ 9, HT 12
17 Orc
15 Combat Reflexes
10 Status +2
-10 Duty
-15 Psychological disadvantage
Move 3.5, Block 12, Dodge 7, Parry 10; DR 3/5
30 Axe/Mace 11, Intimidation 9, Leadership 9, Running 11, Scrounging 11, Shield 12, Spear 11, Survival 10, Sword 11
Vardatch 11 2d+1 cut, Medium Shield, Chainmail armor

Medium encumbrance

Orc Warband Leader [102pts]
40 ST 13, DX 10, IQ 10, HT 12
17 Orc
15 Combat Reflexes
5 DR +1
15 Status +3
10 Comfortable
-15 Duty
-15 Psychological disadvantage
Move 3.5, Block 12, Dodge 7, Parry 10; DR 7
30 Axe/Mace 11, Intimidation 10, Leadership 10, Running 11, Scrounging 12, Shield 12, Spear 11, Survival 11, Sword 11
Vardatch 11 2d+2 cut, Medium Shield, Plate armor

Medium encumbrance

Orc Mother/Lesser Priestess [74pts]
20 ST 11, DX 10, IQ 10, HT 11
17 Orc
10 Comfortable
5 DR +1
10 Power Investiture +1
10 Status +2
-5 Disciplines of Faith
-15 Duty
-15 Psychological disadvantage
18 Leadership 10, Religious Ritual 11, Staff 10, Theology 10
24 Detect Magic 11, Fear 11, Lend Energy 11, Lend Vitality 11, Minor Healing 11, Sense Emotion 11
Move 4.5, Dodge 7, Parry 10; DR 1
Staff 10 1d+3cr
Light encumbrance
Orc Mother/Priestess [107pts]
20 ST 11, DX 9, IQ 10, HT 11
17 Orc
20 Wealthy
5 DR +1
20 Power Investiture +2
15 Status +3
-5 Disciplines of Faith
-15 Duty
-15 Psychological disadvantage
18 Leadership 10, Religious Ritual 11, Staff 9, Theology 10
48 Death Vision 12, Fear 12, Final Rest 12, Lend Energy 12, Lend Vitality 12, Minor Healing 12, Major Healing 11, Sense Emotion 12, Sense Spirit 12, Steal Energy 12, Steal Vitality 12, Turn Zombie 12, Zombie 12
Move 4, Dodge 7, Parry 9; DR 3
Staff 10 1d+3cr; Leather armor
Light encumbrance
Uruk/Ogre/Troll Shock Trooper [74pts]
40 ST 18, DX 9, IQ 8, HT 14
27 Uruk (Size +1)
5 DR +1
10 High Pain Threshold
5 Status +1
12 Intimidation 9, Survival 9, Two-handed Axe/Mace 10
Move 4.75, Dodge 5, Parry 8; DR 4/6
War club 10 3d+2cr; Chainmail armor
Medium encumberance
-10 Duty
-15 Psychological disadvantage
Goblin Worker [21pts]
10 ST 9, DX 11, IQ 10, HT 11
20 Goblin
16 Animal Handling 11, Knife 12, Laborer 11, Scrounging 12
Move 4.25, Dodge 9, Parry 7
Knife 1d-1 cut
-10 Duty
-15 Psychological Disadvantage
Goblin Scout/Archer [43pts]
30 ST 9, DX 12, IQ 10, HT 10
20 Goblin
18 Bow 12, Knife 13, Scrounging 12, Survival 11, Tracking 10
Move 3.5, Dodge 8, Parry 7, DR 2
Regular Bow 12 1d imp, Knife 13 1d-1 cut; Leather armor
Light Encumbrance
-10 Duty
-15 Psychological Disadvantage
Goblin Slaver [50pts]
20 ST 10, DX 11, IQ 10, HT 10
20 Goblin
5 Status +1
20 Axe/mace 12, Crossbow 12, Knife 12, Haggling 11, Intimidation 11, Merchant 11
Move 3.25, Dodge 8, Parry 9, DR 2
Bludgeon 12 1d+2cr, Crossbow 12 1d+2imp, Leather armor
Light Encumberance
-15 Psychological Disadvantage
Lesser Legate [49pts]
10 ST 9, DX 10, IQ 11, HT 10
5 Clerical Investment +1
10 Comfortable
10 Power Investiture +1
5 Status +1
-5 Disciplines of faith
-10 Duty
-15 Psychological Disadvantage
21 Axe/Mace 10, Intimidation 11, Leadership 11, Religious Ritual 11, Shield 11, Theology 11
Detect Magic 11, Fear 11, Identify Spell 11, Light 11, Seek Magic 11, Sense Emotion 11, Sense Foes 11, Sense Mana 11, Sense Spirit 11, 
Move 3.75, Block 12, Dodge 7, Parry 9; DR 3/5
Mace 10 1d+1cr, Light Shield 11, Chainmail
Medium Encumbrance
Soldier Legate [79pts]
20 ST 11, DX 10, IQ 10, HT 11
5 Clerical Investment +2
10 Comfortable
20 Power Investiture +2
10 Status +2
-5 Disciplines of faith
-10 Duty
-15 Psychological Disadvantage
23 Axe/Mace 11, Intimidation 10, Leadership 10, Religious Ritual 10, Shield 11, Theology 10
16 Detect Magic 11, Fear 11, Identify Spell 11, Lend Energy 11, Lend Vitality 11, Lesser Healing 11, Light 11, Seek Magic 11, 
Move 3.75, Block 12, Dodge 7, Parry 9; DR 3/5
Mace 10 1d+3cr, Light Shield 12, Chainmail
Medium Encumbrance
Greater Legate [117pts]
20 ST 10, DX 10, IQ 11, HT 10
15 Clerical Investment +3
20 Wealthy
30 Power Investiture +3
15 Status +3
-5 Disciplines of faith
-10 Duty
-15 Psychological Disadvantage
21 Axe/Mace 10, Intimidation 11, Leadership 11, Religious Ritual 11, Shield 11, Theology 11
26 Detect Magic 13, Fear 13, Identify Spell 13, Lesser Healing 13, Lend Energy 13, Lend Vitality 13, Light 13, Panic 13, Seek Magic 13, Sense Emotion 13, Sense Foes 13, Sense Mana 13, Sense Spirit 13, 
Move 3.75, Block 12, Dodge 7, Parry 9; DR 3/5
Mace 10 1d+1cr, Light Shield 11, Chainmail
Medium Encumbrance
Astirax [ ]

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