Dragonlance: Draconians!

I finally finished a rough conversion of the draconians of Krynn to 5th Edition. The easy way would have been to just make them dragonborn, but I wanted to retain that AD&D flavor, ridiculous death effects (I’m looking at you, Auraks), and general feel. Comments are welcome, as always. I was a little hesitant to post these, as I don’t want to spoil the surprises in store for my players, but then I remembered: very few people read this blog, and I doubt that list includes my players.

I added a few things based on the color text in the Dragonlance Campaign Setting book put out for AD&D, like specific rules for the sivak’s tail sweep, and also removed some things like the aurak’s breath weapon, because…they’re already pretty ridiculous. I also took a shot at defining a challenge rating for each of them, but the aurak in particular was kind of hard, and really I just eyeballed them. Season to taste.

Baaz

baaz draconian old school

Baaz, lawful evil draconian
AC 16 (chainmail, shield, natural)
HP 12 (2d8 + 4)
Move 30’ or 40’ if on all fours with wings; can glide downward only
Str +2, Dex +1, Con +2, Int -1, Wis +1, Cha +0
Magic resistant; resistant to fire
Inspired by dragons: d4 when in the presence of dragons, similar to bard ability
Claw/claw +4 1d4 +2 (4) and AC 14 without shield, OR
Sword +4 1d8 +2 (6) with shield
Death effect: on death, they turn to stone, and if killed by a piercing or slashing weapon, the wielder must pass a DC 12 Dexterity save or have their weapon stuck for the 1d4 rounds it takes for the baaz body to crumble.
Challenge 1/2 or so?

Kapaks

kapak old school

Kapak, lawful evil medium draconian
AC 18 (leather, shield, natural)
HP 16 (3d8 +3)
Str +1, Dex +4, Con +1, Int +1, Wis +0, Cha -1
Magic resistant, resistant to acid, and immune to poison
Common, Draconic
Death effect: at death, a kapak immediately dissolves into a 10’ wide pool of acid that deals 1d8 damage per round. The acid evaporates after one round per HD the kapak had.
Kapak poison: kapaks have venomous saliva, and lick their weapons before battle. If they deal damage, their victim must make a DC 12 Con save or take 3d6 (10) additional poison damage. If they fail the save by 5 or more, they are paralyzed. Once poison damage is dealt, the victim is immune to further damage from kapak venom for 24 hours.
Shortsword +6 1d6 +4 (7) plus poison
Shortbow +6 1d6 +4 (7)
CR 1/2

Bozaks

bozak draconian old school

Bozak, neutral evil draconian
AC 15 (scale, natural)
HP 24 (4d8 +8)
Move 30’, 40’ on all fours; glide laterally with 10’ loss per round
Str +1, Dex +0, Con +2, Int +1, Wis -1, Cha +2
Magic resistant; resistant to lightening
Darkvision 60’
Inspired by dragons: d4, similar to bard ability
Claw/claw +3 1d4 +1 (3) OR
Sword +3 1d8 +1 (5)
Spell attack +4, spell save DC 12
1st: charm person, magic missile, shield
2nd: invisibility, mirror image
At death, bozaks’ bones explode in a 10’ radius dealing 1d10 damage, no saving throw
CR 1

Sivaks

sivak draconina

Sivak, neutral evil large draconian
AC 18 (splint, natural)
HP 45 (6d10 +12)
Str +3, Dex +1, Con +2, Int +2, Wis +1, Cha +0
Common, Draconic, Goblin
Magic resistance; resistant to cold
Death effect: A sivak can polymorph into the form of any humanoid it kills, and when killed, the sivak assumes the form of whomever killed it for 3 days, after which it decomposes into black soot. A sivak killed by something larger than itself bursts into flames, dealing 2d4 fire damage to everything in 10 feet for a round.
Multiattack x2
Two-handed sword +6 2d8 +3 (12)
1/short rest: tail sweep 1d8 +3 (7) and DC 13 Strength save or fall prone
CR 2

Auraks

aurak draconian

Aurak, medium draconian lawful evil
AC 16 (scale)
HP 44 (8d8 +8)
Str +1, Dex +1, Con +1, Int +3, Wis +2, Cha +2
Darkvision 60’, see invisible 10’, passive DC 15
Magic resistance, resistant to fire, immune to illusions
Multiattack x2
Energy blast +6 1d8 +3 (7)
Death effects: at 0 hit points, the aurak does not die but rather bursts into flames, dealing 1d6 fire damage to anyone who hits them in melee. At -20 hp it turns into a ball of lightening, dealing 2d6 lightening damage on a hit for 3 rounds, after which it explodes, dealing 3d6 fire damage to all within 10 feet and stunning them if they fail a DC 14 Con save.
Innate spells, DC 14 and +6 attack
3/day each: dimension door, polymorph self, invisibility, change self, suggestion
1/day: dominate
Auraks can cast 2 spells per day as a wizard from the following list:
enlarge, shocking grasp, detect thoughts, stinking cloud, blink, lightening bolt, fire shield, wall of fire.
CR 4

 

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