Pathfinder Beastfolk to D&D 5E: Galidines

galidine

Galidine

Originally created as human-mongoose hybrids, galidines have always been valued for their fast reflexes and hunting instincts. Galidines and ophidians tend to dislike each other, especially on first impressions – something about each just rubs the other the wrong way.

Honest to a Fault

Galidines value honestly very highly, and in turn can be honest to a fault. They judge each new person they meet on their own merits, and watch their behavior carefully. A galidine will usually give someone the benefit of the doubt, at first, but after one significant misstep it is easy to lose a galidine’s trust and hard to win it back.

Skeptical and Precise

The intervention of gods or spirits are not reliable enough to satisfy most galidines, and they tend to veer away from over religion. They demand evidence behind any claim, and are careful not to say something they can’t back up. Galidines tend to be superb investigators, researchers and explorers, and their maps and charts are sought-after by other species.

Galidine Names

Galidine names tend to be compound names composed of four or more syllables

Ability Score Increases. Your Dexterity increases by 2 and your Intelligence increases by 1.

Age. Galidines live about half as long as humans, becoming fully mature at about 10 years and living until they are 50.

Alignment. Galidines with their tendency to honesty and precision tend toward Lawful alignments, and it is unusual for one to be Evil. Many galidines are Lawful Neutral.

Size. Galidines have long bodies and comparably short but dexterous limbs. They stand between 5 and 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30.

Bestial Nature. Due to their animalistic origins, galidines are able to speak with mongooses and meerkats.

Darkvision.

Flexible. Galidines’ flexibility grants them advantage on Acrobatics rolls to escape a grapple.

High Strung. Galidines can choose one of two advantages – either they gain a +2 on initiative rolls, or they gain advantage on all attacks of opportunity they make.

Sharp Teeth. You are proficient with a bite attack which deals 1d4 piercing damage and uses the higher of your Strength or Dexterity score.

Vigilant. You are proficient in either Investigation or Perception.

Languages. You can read and write Common and Sylvan.

 

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