Created before the Collapse to be hardy and adaptable, the muroideans are a hybrid race with rat-like characteristics. They are known to eat things that would sicken other humanoids, and they have a particularly harrowing culinary culture. For some, it is a rite of passage merely to survive a muroidean restaurant.
Though they can successfully survive almost everywhere, muroideans are most at home in large cities, and there is no large city that isn’t host to at least a neighborhood of the rat-folk. They often know more than they have any right to know about what is going on in a given city, from the rich and powerful all the way down to the gutter.
Ability Score Increase. Your Constitution score increases by 2 and your Dexterity score by 1.
Age. Relatively short-lived, muroideans live about half as long as humans, or up to about 40 years.
Alignment. Muroideans are gritty realists, and their selfishness has helped them survive. They tend to be freedom-loving and they often see benevolence as an invitation to be exploited.
Bestial Nature. You have the supernatural ability to speak with mice and rats.
Bite. Muroideans can bite with their sharp teeth for 1d3 piercing damage, and their bite counts as a finesse weapon if they wish.
Size. Muroideans stand around 4 feet tall and weigh approximately 50 pounds, making them a Small species.
Speed. Though small, muroideans are fast and light on their feet, with a base move of 30 feet.
Vermin. Muroideans are able to eat things that other species would reject as spoiled, rotten, or downright nasty. A muroidean always has advantage on Wisdom (Survival) rolls to find food and water. Muroideans also always have advantage on saving throws against disease and poison.