Parsec Revised

I’m thinking of revising Parsec and re-releasing it as a PDF. Probably with the same wonderful art; hopefully with similar layout and graphic design, just wrapped around the new and updated text. I’m thinking of this for three reasons:

Errata from the Original

Because I was the designer, writer, and primary editor of the original, there were a number of mistakes. I’m proud of the work, but at the same time it could have been better, and in a way should be better. The game deserves an edition that I can look to and say “That’s pretty much what I wanted it to be.”

I’ve Learned In the Last 12 Years

When I started writing Parsec, it was the second half of 2007. The game design landscape was significantly different then, and in the 12 years since then I have learned more about writing, editing and game design. I can make a better game today than I could then.

Parsec is also now entirely mine. The rights to the property, as it were, have reverted back to me entirely. A few years ago, actually. I got great advice, and had it written into my contract as we negotiated that the rights would revert to me if the game was out of print for a couple of years. It has been out of print for a while now. This means that, for better or worse, I can write and design exactly the game I want to. I can update the setting, add elements that interest me, etc.

Therapeutic Use Through the Bodhana Group

Parsec could be really useful for therapeutic gaming. If nothing else, name a hard sci-fi roleplaying game. Even 12 years since I wrote Parsec, there aren’t that many out there. Parsec still does things that no other game out there does, and includes some elements like player-defined goals and obstacles, secrets and scars, that have obvious, powerful therapeutic applications. I’d like to revise Parsec with input from Bodhana this time around, not as Therapy: the Game, but to perhaps include more elements they would like to see that makes it a better therapeutic tool.

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