I’ve been testing some of the books that I enjoyed as an adolescent, and I’ve gotten to re-reading some of L.E. Modesitt’s Saga of Recluse. I read a few forum comments by the author himself, though from 17 years ago, about how he has approached more than one RPG publishing company about a Recluse game, but that they gave up at some point because of the complexity and difficulty. Now, I can see this happening, talking to an author about their 19-novel series that spans 1900 years of history, but I don’t think an encyclopedic style game would make sense for recluse. I think a Recluse game would have to mirror the kinds of stories that the novels are – first-person narratives from the point of view of a nascent order-master or, sometimes, chaos-master, and then more broadly about how the repercussions of actions ripple through time.
So, what would a Recluse RPG need?
- A system for chaos and order magic, including the interactions between the two, the balance in a given place or person, etc.
- Also how chaos and order magic can be used to augment or even replicate skills
- Tools for running single-player RPG sessions. There aren’t a ton of those out there, but I think there is a lot of potential here. Maybe you and your spouse want to game. Maybe you only have one friend who wants to play a RPG. I ran single-player games for my best friend for a few years in Middle and High School.
- A system for playing out the repercussions of the character’s actions over time, affecting other stories
- Maybe even taking Modesitt’s approach and placing the stories at different points along the timeline, with later events asking the question – how did things get this way. Something Microscope-ish
- This could also be a GM-less/GM-full game, with one protagonist and then the surrounding characters in each scene played by the other players at the table. Maybe one handles order-chaos interactions, and one handles history and culture and call-backs to other events, one handles opposition, etc. Your standard GM-less/GM-full fare