I’m going to be busy there, but hopefully not too busy. I’ll be running two demos of games I’ve designed and helping with two panels during the event.
First Game: Reckoning
Reckoning is a diceless horror game that my friend Aric and I have been working on for…years now. Maybe 10 years? What happened was that Aric runs awesome horror games for Halloween. He found that there just wasn’t an existing horror RPG that suited him well. We tried All Flesh Must Be Eaten and other D20 systems, as well as others I can’t remember at the moment. But nothing seemed to fit quite right. One problem we ran into was that dice gave players a way out – it meant that every moment was potentially hopeful, and allowed some goofy possibilities.
The core of Reckoning is in character creation, though, more than the resolution system, which is a pretty standard number comparison with cards to modify. But our thinking, or focus in design, was how could we simply portray psychologically plausible characters on the one hand, and how could we represent the things that enable characters to survive horror stories.
Second Game: Iron Pax
Iron Pax is my OSR hack that is honestly just a OSR version tuned for the Midnight setting, or a similar setting. It is a colonialist dystopia as written, and the published version is more of an OSR rules-set engine with a chassis made of random tables for setting design. Players roll dice for all tests, similar to how Dungeon World does it, and the basic system is a roll-under D20 system. One original element is Heat, a combination of the effect of spellcasting being exothermic and also ‘heat’ in terms of negative attention from the authorities.
So far I only have one player signed up, and she’s a friend of mine, and I’m wondering if I maybe have the wrong title or description for the game, or maybe there just isn’t much of an audience for OSR. No worries. If I only have the one player, I’ll let her level up her pregenerated character a bit and see how she does rescuing this halfling from the Iron Pax.
First Panel: Game Designers
This year, we have a total of at least nine game designers who are special guests, and they are going to be part of a few game design panels over the course of the con. In the past I’ve helped facilitate the discussion on behalf of Bodhana, but honestly I don’t think that’ll be needed this time around, as these folks have been on more panels than I’ve run.
Second Panel: Spirituality in Games
At GenCon, I met this cool Rabbi named Menachem Cohen who uses games in spiritual direction as part of his practice. We came up with an idea to run a panel/workshop on spirituality in games, but without necessarily using the word “spirituality”, as that word can give people a wide variety of impressions that might not be correct. I think the way we talk about it is that we will look at how you can use games, design games, and hack games to access deeper elements of life. I’ve never done this kind of thing with Rabbi Cohen before, but I’m looking forward to it because he seems like a really interesting person who is knowledgeable about games.
You Should Join Me